Adventure in the Post-Event World with the superhero RPG built onFate Core,
written by Marion G. Harmon, author of the Wearing the Cape series of superhero
novels.
Wearing the Cape: The Roleplaying Gameis a complete, stand-alone gamebook,
with chapters detailing the Post-Event World, hero creation, gameplay,
worldbuilding, and campaign construction. It includes:
- 30+ Pagesdescribing the world of the New Heroic Age, the nature of capes,
and their role in society.
- Complete Rulesadapting Fate Core to superheroics withPower Aspects.
- 12 Power Templatesdescribing the archtypal superhero powers, with
dozens of tailored Power Stunts and full Power Aspect descriptions.
- Design Rulesfor creating original Power Aspects, Power Templates,
and Power Stunts.
- Organization, Collateral Damage, and Resource Conflict Rulesto help GMs
and players roleplay their heroes’ impact on the world.
- Campaign Design Rulesand a discussion ofSuperheroic Realism, for GMs
and players who wish to play varient Post-Event campaigns or create
their own superhero worlds.