NOTE: This is not a complete game. You need the Mutant: Year Zero core game to use this book. The Mutant: Mechatron core book is also useful, but not required.
Through the tiny portholes of the space capsule, you see the city hanging weightlessly beneath the stars massive, sprawling, gleaming. A myriad of metal shapes connected by tubes and wires, like a huge hanging mobile over Earth, the poisoned cradle of humanity.
The thrusters of your capsule push you onward through the maze of wires and ladders. Drawing closer, it becomes clear that there is something wrong with this star city. You float past large holes, torn wires, and cracked satellite dishes. It seems the Apocalypse reached all the way to the heavens.
Ad Astrais a thrilling campaign module forMutant: Year Zerothat takes the player characters from the devastated surface of Earth into orbit, out into the solar system, and perhaps further still.Ad Astracan be played stand-alone or as a direct continuation of thePath to Edencampaign in theMutant: Year Zerocore rulebook.
The book also includes rules for playingMutant: Year Zeroin space and an overview of the solar system with ideas for further adventures.
pdf included with purchase