Take the Oath and venture intoMythic Bastionland, a tabletop RPG set in the imagined past ofInto the OddandElectric Bastionland, built on the same lightning fast, ultra-streamlined rules system.Designed by Chris McDowall and illustrated by Alec Sorensen.
InMythic Bastionlandyou begin as a young knight errant, seeking the glory to lead warbands, earn a place in court, and rule your own domain. Glory is found in hunting the Myths of this world and manifesting them into reality while protecting the Realm from their strange influence.
Each player is one of 72 Knights, with personal equipment, a unique ability, and a passion that fuels their spirit. As your glory grows, you might eventually embark on the legendary City Quest, an impossible challenge to find The City itself, a shining metropolis seen only in dreams.
The streamlined rules support a campaign of exploration, where you traverse your own hex-mapped realm filled with myths. Each slowly revealing their omens as you journey through their land. The book comes with 72 of these Myths, enough to know theres always a new surprise hidden in the woods.
Hex-crawling, domain management, ageing, exploration, and mass battles are all handled through fast, streamlined mechanics.
Mythic Bastionland is fast-paced and rules-light encouraging creative problem solving and decisive combat. The game is designed for both ongoing campaigns spanning seasons and ages, and fast-paced one-shots focusing in on a particular adventure of a company of knights. Its perfect for groups of 1-5 players plus a Referee.
Nobody ever rolls to hit. You go straight to the damage roll. Every turn you decide to stay in the fight matters.
Use the new Gambit system to push enemies, splinter shields, drag them down from their steeds, and deftly reposition yourself. As Knights you also use Feats toSmitefor extra damage,Focuson the perfect tactical manoeuvre, orDenythe strongest attacks of your foes.
This all sits on top of the same lightning-fast combat system familiar fromInto the Odd.
Mythic Bastionlandis inspired by British folklore, Arthurian legends, and our own myths of the medieval era. Im especially interested in the lies we tell about history, whether by misconception or design.
Just as this game was written in 21st Century Britain, this world was born from the stories told in Industrial and Electric Bastionland.
A past that never was, brought to life, and a place that you can visit if you know the way.